Multicam Editing in Final Cut Pro X
Apple has released a new version of Final Cut Pro X this morning, and it’s got something a lot of editors have been waiting for: built-in support for multiple camera angles. I’ve been getting by just fine by combining multiple angles into a compound clip, and slicing out from there. But I’m looking forward to trying this out.
But the main thing I’m excited about is what Apple calls improvements in “overall stability and performance.” The big issue for me, which causes me to reboot daily, is that when I’m skipping back and forth between timeline and event library, sooner or later my skimmer vanishes in the timeline and the only way to get it back is to restart FCPX. I’m hoping display bugs like that are a thing of the past in this new version. I’ll be cutting all day on Beyond Naked, so will post an update this afternoon.