Category Archives: Video clips

Random video clips that I’ve made from work in progress or elsewhere.

The Dollmaker, and 7 thoughts about Magic Lantern raw

I love my 5dmkiii. There’s still nothing like shooting video on a full-frame sensor. So when Magic Lantern released a firmware hack that allows shooting video in raw, I was eager to try it out. And it’s amazing: super vibrant 14-bit color, captured with 12.5 stops of dynamic range. That’s a whole ‘nother league beyond the 8 stops of DR and 8-bit color that comes out of the 5dmkiii natively. But it’s quirky to shoot with, and buggy enough that I haven’t been able to use to complete a project. Until today.

Today Lisa and I are thrilled to release our first project shot entirely in Magic Lantern raw, The Dollmaker. It’s part of our Makers series, which focuses on people who make things by hand. We love topics that are slightly dark, and when we saw Clarissa Callesen’s work, we knew we had to film her. She graciously allowed us to invade her studio for a day, and shoot this piece.

Most of the credit for this piece goes to my partner Lisa Cooper, who produced, directed and edIted the film. I stayed focused on cinematography on this one. And I have a few things to say about shooting raw on the 5dmkiii.

First, it’s a data hog. A 64 gigabyte CF card fills up in about 10 minutes. And the cards are expensive enough that I only own three of them. So it was necessary to lay off the cards as soon as they were shot, in order to always have a fresh one ready to go. This would work better if we had a DIT person on set, but of course, that’s a luxury we don’t have (or want, really) for these unpaid, self-assigned projects. It basically meant that we had to have a laptop with CF card reader and hard drive going all day on location. But when you consider that old film spools were about 9 minutes, hey, it’s not so bad.

Second, there is quite a bit of assembly required in post, before you get a video clip. I had to unpack the files using a utility called RawMagic, and then I had to convert the many individual DNG files (one for every frame of video, which each weigh about 4 megabytes) into ProRes for editing in Final Cut Pro X. I used Adobe After Effects for this, and it’s mind-numbingly slow. Davinci Resolve has since added support for the type of Cinema DNG file that Magic Lantern produces, and this speeds up the process tremendously. Best of all, the Lite version of Resolve is free, and nearly full-featured.

Third, once you get a ProRes daily generated, the colors, crispness and dynamic range of the image are freakishly awesome. We love the ProRes file so much that we just throw away the raw. It’s too expensive for us to store it, and the ProRes is so good, in comparison to what we’re used to with H264, that we are thrilled with it. But this does mean you have to be making some basic color grading decisions at the time you generate the daily. Not a big deal – because with a DSLR, you are making those decisions at the time you shoot anyway. Saving the raw files would allow you to defer those choices as long as you wanted.

Fourth, raw wants slight overexposure, unlike h264 on the 5d, which wants slight underexposure. I’m still getting used to this idea. But with Magic Lantern raw, underexposure = noise. Lots of noise. You can add denoising in post, and the 10-bit daily cleans up nicely, much nicer than the 8-bit I’m used to. But still, you’re so much better off to overexpose a little, and not have to deal with the noise at all. I’m finding about 1/2-stop of overexposure is about right. It’s kind of like shooting negative film – a little overexposure just gives you more detail to pull a print from.

Fifth, there is no sync sound in Magic Lantern raw. So that means clapping everything, which I kind of hate doing on docs. I prefer using PluralEyes to sync my footage. And you can’t do that with Magic Lantern raw. You’ll notice this video has no sync sound – we recorded the sound effects that you hear, but I had to play around with getting them to sound right, since they weren’t synced. Another big time drain. So I definitely would not recommend using Magic Lantern raw on any project that needed sync sound.

Sixth, color grading is harder, even though the file is better. It’s the paradox of choice: you can do so many things in the grade, that you can get lost in the weeds trying on options. Because I’m not a professional colorist, I like the predictability of dropping FilmConvert Pro onto my footage, which is pre-mapped to 5dmkiii with the picture style that I use. I get great results every time that way. But with these raw files, you have to really approach the grade like a pro, without presets. So it’s more work.

Seventh, you can turn any lens into a macro by using Magic Lantern’s crop-sensor shooting mode. But beware: if you have an hdmi monitor connected, it will result in pink-frame tearing. In fact, you’ll get a few random pink frames into your footage even if you disconnect the monitor. So it’s not a feature you can really depend on. But there’s something incredible about being able to be shooting with a 50mm lens, and just punch in the focus, and start rolling at 150mm equivalent, up close. Notice the shot of the brooch in the heart-shaped case at 1:22:20. You could pull the artist’s fingerprint off one of these frames! That’s with a 50mm, non-macro lens, in crop-sensor mode. It’s sick.

I’ll definitely be using Magic Lantern more in future projects. The image is just too good to be resisted! But the challenges associated with acquiring it and the workflow issues will probably keep me from using this extensively for now.

New work for IndieFlix

Our latest project is a short web promo for Seattle streaming video startup IndieFlix. Using footage from a few of the thousands of titles in their library, Lisa and I cut several versions of this teaser, which is aimed at helping IndieFlix do for independent cinefiles what NetFlix has done for mainstream moviegoers. Check it out:

We’re thrilled to be in production on another web promo for IndieFlix, that will be released in time for Sundance.

Findus: Rolf

Here’s a video that was shared by of IDEO’s Jen Panasik during her talk at the Seattle Interactive Conference on Friday.

I left thinking that it was an example of IDEO’s work, but a little research reveals it was actually produced in 2010 by a UK filmmaker named Ben Fogg of Asylum Films.

Part of a seven episode series filmed in 2010. All shot on location in Sweden. written, directed and edited by Ben Fogg. My idea was to reposition Findus as a more natural brand by focusing on each
part of their operation and the passionate people they had working for the company.

Regardless of where it came from, it’s flat-out brilliant storytelling that leaves me feeling inspired.

New work from Jesse Solomon Clark: Ghost in the Shell

I’ve been privileged to work with Jesse Solomon Clark, a talented film composer from San Francisco, on one of my previous projects, The Coffinmaker. Jesse has just released a personal project, and whenever someone like Jesse does that, I pay attention. It’s personal work that raises the bar, advances the craft, and ennobles the art of filmmaking. Just have a listen to this piece, and you’ll see what I’m talking about.

Thank you for working so hard to make what you do sound so effortless, Jesse. I can’t wait to work with you again.

7 days, half a terabyte, 1 minute of video

Our most recent commercial gig just went live on Friday. It’s a 1-minute teaser for Nordstrom’s new pop-in shop, located on the main level of the flagship store in downtown Seattle.

The brief from the client was to create a timelapse of the shop from beginning of construction until it was ready for customers, for use on their social media channels. The installation would take place over a 7-day period, and we would need to have cameras running the whole time that work was happening.

At first we thought it would be pretty straightforward to set up a couple of cameras, set them running, and maybe visit them once a day to change batteries and sd cards. But it didn’t turn out that way. We picked a pair of GoPro Hero 3 cameras for the high overhead shots, and we learned that those diminutive cameras have a big appetite for batteries. Even when we added the optional battery backpack, they would die in under 3 hours of shooting time. Additionally, we wanted to capture snippets of live video for the edit, to add visual interest. So the result was we had to be on location the whole time. With all that time on our hands, I knew we would overshoot it, and we did.

We opted to shoot raw because the lighting in this retail location is very hot wherever pools of light fall from the tungsten spotlights that illuminate the store. Shooting raw gave us enough dynamic range to hold onto the highlights without losing the shadows. But wow, did that ever add a ton of processing time. Every timelapse had to be opened in Camera Raw, and saved out as a tiff. Then I opened the tiffs in Quicktime as an image sequence. Then I saved out the sequence as a ProRes file, and finally it was ready for edit. This turned out to be a massively time consuming way to go about it. Camera Raw is a dog. It processed each image in something quite a bit slower than real time, so if we had for example 3000 images in a sequence, it would take something like 6 or 7 thousand seconds to process the image into tiffs. That’s about two hours. So you can imagine: we have two dslrs often going simultaneously, producing all these tiles, and then we have to process them all. Not to mention the GoPro footage, which luckily was jpeg. So it was a real data management effort.

Unlike most shoots, we had lots of time to devote to data management, though, because the camera’s basically took care of themselves once we set them, and all we had to do was change batteries and cards.

Video teaser for 2013 Seattle Interactive Conference is now live

Here’s the fruits of our labor for Seattle Interactive Conference this year: the official conference teaser is now live. I would like to send a big thank you to motion graphics designer Jael Topek, who did a bang-up job with the animations, and Michiko Swiggs, the graphic designer who created Timmy, the owl that is the official mascot of the event.

See you all at the conference in October.

Just published: Inside the Bullitt Center

When Fast Company Magazine invited Lisa and I to pitch Seattle story ideas, we thought, what’s more heroic than the Bullitt Foundation’s brave new building in Capitol Hill? It’s undeniably the greenest office building in the world. But is it the future of architecture, or an expensive monument to sustainability? Watch the video and let us know what you think.

Technical info:

Camera: 5dmkiii, with Eos-adapted Zeiss prime lens set.
Aviator travel jib.
Graded with Film Convert Pro.